![]() ![]() ![]() While Mallat moved ahead with sequels (and eventually moved into the CEO's office), Ubisoft's directors wanted their new star designer focused on a Prince for the incoming 7th generation consoles. Prince of Persia: The Sands of Time became a hit, and the swashbuckling combination of platforming, puzzles, and acrobatic combat elevated it to legendary status. Mallat flew Mechner up to Montreal, and Desilets' short, crude animation of the Prince running along walls, leaping off, and grabbing hold of ladders sold him. One hurdle remained: The Prince's creator, Jordan Mechner, still held partial ownership, and he'd soured on the gaming industry after Prince 3D crashed and burned. ![]() #Assassins creed timelime series#But after the disastrous Prince of Persia 3D, it turned out the rights were available, and Desilets' ideas for where to take the series inspired Mallat to draw resources for a quick AVI demo. Their conversation drifted to Prince of Persia, a franchise Ubisoft didn't actually own. Now they wanted to step up to the big time, too.particularly Quackers' lead designer, Patrice Desilets. His group had just delivered Donald Duck: Going Quackers. Unfortunately, producer Yannis Mallat wasn't on that team. After years toiling away on B-list licensed titles, Ubisoft's Montreal studio pushed into the A-list with an exciting, revolutionary game called Splinter Cell. ![]()
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